Friday, November 12, 2010

Call of Cthulhu: Dark Corners of the Earth - 1


Call of Cthulhu: Dark Corners of the Earth  is a game created by Headfirst Productions, in which you take the role of Detective John Walters.

I know.

His name is pretty amazing.

You begin the game smoking a cigarette to emphasize how amazing you are, and soon find yourself in the middle of a police versus cult shoot-out where you rightfully don't give a damn who dies. You're just that amazing. As you make your way through the house, passed the dead bodies and cultist mumbo-what have you, you find your way to the underground lair of sorts.

Obviously this is where they have their cock fights.

Upon further inspection, you come across a morgue and a guy hooked up to some machine. That guy, however, has his organs in machines instead of in his meat sack and he's obviously in total comfort and bliss and NOT in extruciating pain.

After pulling the plug, you come across a Star Gate SG1 knock-off that just so happens to have MOTHERFUCKINGALIENGIANTS coming out of it and asking you for some soup.



Flash forward 6 years and you're sitting at a detective's desk, smoking another fag, as you reminisce about how you lost your memory for 5+ years and were apparently in an insane asylum; you know, because insane people should be detectives.

John receives a call, some money, and a case he will then accept out of sheer boredom because he was just going to be in his office breathing in polynuclear aromatic hydrocarbons (aka cancer circus).

The case is a simple 'Yo sup my friend's missing-you get that package I sent ya?' located in the awesome, robust town of Innsmouth (ins-muth (not ins-mouth, dumbass))

With the probably fifteen dollars in hand the cat gave you, you're on your way to the bustling town via bus driven by one of THE coolest personalities in Innsmouth: Bus Driver Guy.

And so begins the adventures of John Walters and the good folk of Innsmouth.

The hotel keeper is also kind of a dick, too.


This article covers parts 1 and 2.

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